![]() ![]() If you can fit it in, I'd definitely try to get it. ![]() RL is definitely worth getting on most DDs, and especially torp-focused or DD hunter ones, and pretty much required for any competitive use. The low and mid tier DDs get some benefit from GtG, but once you get to the higher ones the points are better spend elsewhere IMO. ![]() Some people may not need them, but there's a reason almost every DD build guide has SE as the first 3 point skill, and AR tends to be the first or second 3 point skill recommended for most surface ships. Unless you're one of the few people that can play a torp DD without taking any damage, the extra health could (literally) be the difference between life and death when you're detected, and AR will activate in pretty much every battle. Ive got two spots on the skill tree where I am questioning what skill to get. I've tweaked some of their builds for my own ships, but both Halland builds (generic torp build and Halland alt build) are solid options.Īs far as the 3 point skills go, SI is nice for the extra heal, but the lack of SE and AR is concerning. With the recent On-Track to the DM, I finally got around to getting the Cleveland, and about to unlock a level 4 skill on her captain.Ive got the ship set up with the extended range AA mod and the rudder shift mod. This is my general/go-to for build recommendations, either as a straight recommendation or starting point for your own builds. ![]()
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